A speculative interactive exhibit about the traces people leave in organizations.
Project context
How can an interface let visitors experience the tension between human judgment and its treatment as a portable asset? This fictional facility casts the visitor as a reviewer, moving through ten chambers. It is a conceptual artwork, not a system for modeling real people.
Key delivery
- Experience: ten connected chambers combine scroll narrative, a consent form, drag-to-harvest interaction, long-press extraction, 36 catalogue specimens, and a branching exit.
- Engineering choices: lazy-load the WebGL figure; synthesize optional audio with Web Audio instead of downloading tracks; provide reduced-motion paths and a skippable boot sequence.
- Delivered: an online bilingual exhibit on its own Worker and domain, linked from the portfolio gallery. The current result is a playable experience; no user or business impact is claimed.