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POSTHUMANCE

POSTHUMANCEOpen app

A speculative interactive exhibit about the traces people leave in organizations.

Project context

How can an interface let visitors experience the tension between human judgment and its treatment as a portable asset? This fictional facility casts the visitor as a reviewer, moving through ten chambers. It is a conceptual artwork, not a system for modeling real people.

Key delivery

  • Experience: ten connected chambers combine scroll narrative, a consent form, drag-to-harvest interaction, long-press extraction, 36 catalogue specimens, and a branching exit.
  • Engineering choices: lazy-load the WebGL figure; synthesize optional audio with Web Audio instead of downloading tracks; provide reduced-motion paths and a skippable boot sequence.
  • Delivered: an online bilingual exhibit on its own Worker and domain, linked from the portfolio gallery. The current result is a playable experience; no user or business impact is claimed.
Technology stack
React 19TypeScriptThree.jsGSAPWeb AudioCloudflare Workers
GitHubSource not public

Project scope and implementation are documented from the source README. Audience, conversion, and performance results have not been measured.